Art theory

Then with the opacity changed to get a more ghost like apperance

isometric game

how to duplicate items firstly hand drawn

This below is the 3d method of duplication

This method uses a Maya creation and exporting it as a OBJ file and then completing and duplication in photoshop

Art research

Brutalism

Brutalism is a style that emerged in the 1950’s and grew out of the early modernist movement. Brutalist buildings are characterized by their massive, monolithic and blocky appearance with ridged geometric style with a large scale use of poured concrete the name brutalism comes from “BĂ©ton brut” 9Raw concrete and was first associated with Le Corbusier who designed the Cite Radieuse in Marseilles in the late 1940s

Brutalism is generally considered to be a rough unfinished almost modular and became syn synonymous this socially progressive housing and became increasing widespread throughout the soviet union and eastern Europe this can even be seen in games on maps like call of duty on maps like Bloc

ArtStation - Call of Duty: Modern Warfare Remastered - Bloc Environments,  Raquel Garcia

London was the epicenter for Brutalism because housing was in short supply after world war 2 and the blitz which was the German bombing campaign which targeted London and completely destroyed 70’000 buildings and damaged another 1.7 million and the building of tall towers were a quick and efficient way to provide housing for the large number people that lost their homes during the war. In 2006 three architects from Boston, Mass initiated a rebranding scheme to relabel Brutalism as Heroic architecture in an attempt to remove the negative connotations and stigma the became associated with the style while retaining its reference to scale and substance some key examples of the style include

Barbican Centre in London
Geisel Library, in California
Trellick Tower, in London

Sin

Sin is as simple as violation or transgression against divine law each culture or religion has its own interpretation of what it means to commit a sin the classic definition of sin is “a word, deed or desire in opposition to the eternal law of god” this comes from St. Augustine of Hippo. The first sin otherwise known as original sin comes from Christian doctrine that all humans inherited a tainted nature and proclivity to sin through birth this stems from the sin that Adam and Eve were removed from the garden of Eden (or Paradise) for defying god mandate of not eating from the forbidden tree and consuming its fruits and seeing as all humans are descendants of Adam and Eve the would also inherit the sinful ways from them. The only way to remove original sin is through baptism and being accepted into the church and atoning for any additional sins one may pick up in there lifetime so they could die free of sin on order to go to heaven meet with their father and avoid enteral damnation in hell. The first aspects of a hell were first past down through folklore but the first complete written depiction of hell comes from 14th century from the first book of the series of The Divine comedy called Inferno written by Dante Alighieri this depicts and describes a character called the pilgrim (itself a reference to a person on a trip to a holy place) and his decent through the nine levels of hell and the different actions being inflicted upon them.

Dante’s depiction of hell

first sculptris creation
Stone tablet

You create the illusion of volume using value gradations to communicate light and shadow. Value is also known as black, white and all the grays in between. Using value gradations, meaning light and shadow, makes objects look 3D (as though they have mass and exist within three dimensional space), as opposed to looking flat and 2D.  

Colour

Colour harmony refers to the properties that can be attributed to certain aesthetically pleasing combinations and the effects the have. These combinations create pleasing contrasts and consonances that are said to be harmonious (not discordant). There are some basic techniques used for the combination of colours firstly is simply complementary colours these are colours that are the exact opposite on the colour wheel. the high contrast of complementary colours creates a vibrant look especially when used at full saturation these are used to make something stand out.

The analogous colour scheme use colours that are next to each other on the colour wheel they usually match well and create serene balanced and comfortable designs. Analogous colour schemes are often found in nature and are naturally pleasing to the eye.

Triadic colour scheme use colours that are even spaced around the colour wheel. Triadic colour harmonies tend to be quite vibrant.

Split complimentary scheme is a variation of the complimentary scheme in addition to the base colour it uses the two adjacent colours to its compliment.

Monochromatic is a colour scheme based on only one single colour it only uses variations of a single hue made by altering the saturation and brightness of the base colour.

ArtStation - Outer Gates of Hell Dante's Inferno EA, Samuel Michlap
The Art of Dante's Inferno | CG Channel
Through the Swamp of Agony by Shue13 on DeviantArt | Fantasy artwork,  Swamp, Fantasy art

Origin of Art Deco

The word art deco derives from the 1925 Exposition Internationale des Arts Decoratifs Industriels et Modernes, held in Paris. The show was organized by an association of French artists known as, La Societe des Artistes Decorateurs (society of decorator artists), led by its founders Hector Guimard (1867-1942), Eugene Grasset, Raoul Lachenal, Paul Follot, Maurice Dufrene, and Emile Decour, some of whom were previously involved in Art Nouveau. Note however that the term Art Deco was not widely used until popularized by the art historian and critic Bevis Hillier in her book Art Deco of the 20s and 30s (1968) http://www.visual-arts-cork.com/history-of-art/art-deco.htm#legacy

Art Essay preparation

Consider a piece of art that could influence a product in the Games, Animation or VFX Industries in terms of colour, composition, light, perspective and volume

For the chosen piece of art, discuss the traditional processes that have been used and how these could be translated into digital imagery through the use of software systems and processes

Sandro Botticelli - La Carte de l'Enfer.jpg

Botticelli La Mappa dell’Inferno or the map of hell in English

Rodin gates of hell a project worked on by Rodin until his death in 1917

1485

started of silverpoint drawings (dragging a silver rod over a primer) but then recoloured using ink but only four pages presented in full colour commissioned by the Medici who were one of the wealthiest and most powerful family’s in Europe at the time controlling everything from banking to the papacy itself

As there is no portraited representation of hell prior to these pieces any western representation of the the medium can realistically traced back to these works of art giving the piece its distinguished linage

figures are imaginative and vivid the looks on the faces portraying pain and anguish you can almost hear the picture screaming

Botticelli brings the words of Dante to life using light colour and shadow snd Rodin gives them shape and form

Wayne Barlowe is an artist, concept artist and author it his own right he has been involved in many projects including Dante’s Inferno these include The Hobbit as a conceptual designer, Avatar where he was part of a team that created all of the initial creature designs

Browns are the predominant colour within the picture brown is a natural colour that is earthly and organic this representing the traveling through the underworld and allows represents a rite of passage of human burial where by human remains are buried and covered by and ultimately reclaimed by the earth itself. With brown being the most abundant colour on the picture this allows any other colour to pop more. This theme is kept and translated into the game as the majority of the backgrounds are kept darker and in a lower hue this adds to the overarching mood and theme of the game of being a dark depressing and claustrophobic experience and creates an overpowering oppressive atmosphere for the player this help amplify the struggle of the main character Dante and that of the player

hell itself was developed in the same way a character would be

it taps into one of humankind darkest base fears the fear of death and the ultimate question of what comes after

biblography

https://www.thecultureconcept.com/botticelli-inferno-the-hell-of-dantes-divina-commediahttps://

waynebarlowe.com

https://www.college.columbia.edu/core/content/gates-hell-auguste-rodin-1880-1917

Originally adapted from an ancient farm tool, this design dates back as early as 3,000 BC in the fertile crescent region. The design was very successful and was passed on to Egypt and later cultures of the middle east.

Sickle sword

Later bronze age swords from the Hellenic and western European bronze age (~1700 BC-~1000 BC), like this leaf sword, used a design that made the blades thick but narrow near the hilt, with the blade flattening out and becoming thinner before reaching its slender point. This gave the sword a formidably long, pointed, and double edged blade while remaining tolerably strong.

Leaf sword


Another method of preserving strength was simply have the blade start off thick, then taper to a point. This method was used in early western swords, as well as this Chinese swords, like this one from during the Han Dynasty (second century BC).

Tapered sword


As smithing techniques advanced, iron and steel were used to make swords sleeker and stronger than bronze swords. During the 1st century AD, the Roman Empire used the Spatha, an advanced, one handed, double edged sword. The Spatha’s effectiveness in battle, and Roman’s wide influence, means that this sword’s basic pattern remained popular for centuries to come (even after the fall of the Roman Empire).

Roman spatha

The Claymore (from Scottish Gaelic claidheamh mòr, literally “very big sword”) is a large two-handed sword used by the Highlanders of Scotland, at four and a half feet long it delivers death at a distance

claymore
clayberg

The flamberge is an undulating blade that is found on both long blades and rapiers. When parrying with such a sword, unpleasant vibrations may be transmitted into the attacker’s blade. These vibrations cause the blades to slow contact with each other because additional friction is encountered with each wave

Facebook | Cool swords, Swords and daggers, Long sword
flamberge
bone sword from brotherhood of the wolf | Cutelaria, Armas, Armamento
bone sword
ArtStation - Executioner Sword | Game Assets
executioners sword

The Scottish targe (pronounced tar-gee) was a round shield with loops on the back through one of which the arm was passed while the other was grasped by the hand. This name as applied to a shield goes back to the 12th century and was used especially by the Scots. The typical Scottish targe was about 20 inches in diameter, and was made of wood covered with leather studded with brass bosses. It had a central spike which was sometimes as much as ten inches long and could be unscrewed and carried in a pocket in the skin lining on the back of the targe.

scottish targe

The buckler is and was light and portable, which meant that it saw a great deal of use in civilian life. Shields or Rotella were heavier, larger and more ungainly to carry around in a day to day context and would have been used more by professional soldiers.

buckler

The shield was made of several layers of wood covered in a layer of bronze with a layer of leather in between, to absorb shock. The shield had a strap in the middle of the shield and a handle at the right edge. A cloth would sometimes be placed on the shield to absorb arrows that attempfted to strike under the shield.

Greek aspis or hoplon

The shield was developed for mounted cavalry, and its dimensions correlate to the approximate space between a horse’s neck and its rider’s thigh

Would you agree that the kite shield as used by Europeans in the 11-12  century (like the ones depicted in the Norman tapestry) is the most  effective shield designe? - Quora
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